Onboarding Onboarding is the process of guiding new users or participants so they can quickly understand, feel comfortable, and get value from a product, service, or experience. An example of how I’ve included this is on the home page saying ‘Welcome to Flavour Fest 2025!’, to set the vibe and introduce the festival to the… Continue reading Post 4
Author: lward2024
Post 5
Video briefly showing my interactive, mid-fidelity app design https://youtube.com/shorts/00L_pItpKs0?feature=share On the first page which is the home page, I have included the logo of the festival on this page, which I think immediately shows the vibes of the festival and if it’s something the user would be interesting in. I’ve included a header at the… Continue reading Post 5
Defining the UX for your Festival
My festival idea is going to be a food festival, to inspire young adults with new foods, ingredients and recipes. It will be an organised event that includes different cuisines and local delicacies. There will be special guests, taste tests, cooking demonstrations, food & drink stalls, and entertainment all available across a 3 day period.… Continue reading Defining the UX for your Festival
Requirements Gathering and Analysis
My main target audience is young adults looking to explore with recipes and immerse themselves in glorious food. The stakeholders include the music performers, the media, event location, chefs, bakers, food providers, those providing accommodation and travel, the government/local council maybe providing for the event, sponsors, charities, those attending, merchandise suppliers, any market suppliers attending,… Continue reading Requirements Gathering and Analysis
UI principles to be applied to your design
For my design, I am going to utilise Jakob’s Law which states ‘Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.’ Users will transfer expectations they have built around one familiar product to another that… Continue reading UI principles to be applied to your design
Rejected designs
These are my rejected designs which I decided could be improved. This was either due to lack of enticing design or usability etc, any marks, for example the mark through ‘Sunday Ticket’ on the first design is just a rubber mark as my rubber wasn’t strong enough, so these marks are to be ignored. This… Continue reading Rejected designs
Low fidelity UI prototype
This is my low fidelity prototype for my app/website. This accessibility page contains lots of information which helps to ease the users mind of how certain elements of the event will work, which I think is very efficient. It also has an additional engaging search bar to remind users to type in any questions they… Continue reading Low fidelity UI prototype
Narrated Video
Typographical/ Graphic Standards
These are my branding graphic standards for my naturistic, walking, 2D Editorial Design, traditional print magazine project. My target audience is young adults, as I believe this age group can feel a bit lost on what to be doing with their life and can develop addictive behaviours with technology and social media. Therefore, I want… Continue reading Typographical/ Graphic Standards
Traditional or Online Conceptual Editorial Masthead (Logo) Design
This is the conceptually designed title masthead (logo) for the traditional print magazine. I wanted to really capture the look of nature at a first glance, which I think I have achieved solely by the colour scheme. On the other hand focusing on the title, I wanted to create a short but clear name, to… Continue reading Traditional or Online Conceptual Editorial Masthead (Logo) Design