My festival idea is going to be a food festival, to inspire young adults with new foods, ingredients and recipes. It will be an organised event that includes different cuisines and local delicacies. There will be special guests, taste tests, cooking demonstrations, food & drink stalls, and entertainment all available across a 3 day period.… Continue reading Defining the UX for your Festival
Category: Design Research Blog
Requirements Gathering and Analysis
My main target audience is young adults looking to explore with recipes and immerse themselves in glorious food. The stakeholders include the music performers, the media, event location, chefs, bakers, food providers, those providing accommodation and travel, the government/local council maybe providing for the event, sponsors, charities, those attending, merchandise suppliers, any market suppliers attending,… Continue reading Requirements Gathering and Analysis
UI principles to be applied to your design
For my design, I am going to utilise Jakob’s Law which states ‘Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.’ Users will transfer expectations they have built around one familiar product to another that… Continue reading UI principles to be applied to your design
Rejected designs
These are my rejected designs which I decided could be improved. This was either due to lack of enticing design or usability etc, any marks, for example the mark through ‘Sunday Ticket’ on the first design is just a rubber mark as my rubber wasn’t strong enough, so these marks are to be ignored. This… Continue reading Rejected designs
Low fidelity UI prototype
This is my low fidelity prototype for my app/website. This accessibility page contains lots of information which helps to ease the users mind of how certain elements of the event will work, which I think is very efficient. It also has an additional engaging search bar to remind users to type in any questions they… Continue reading Low fidelity UI prototype